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Stranger Than Heaven will explore Tupac's "potential future" if "he w…

Stranger Than Heaven will explore Tupac's "potential future" if "he was still alive now", according to RGG studio head

In case you missed the opening night of this year's Summer Geoffs, Like A Dragon/Yakuza devs RGG Studio's Japanese history-hopping crime brawler Stranger Than Heaven got a release date. That was rather overshadowed, however, by the reveal that it'll feature a digitally resurrected version of rapper Tupac Shakur. While not the first deceased face to be confirmed as featuring in the game, that honour went to Japanese actor Bunta Sugawara, Shakur's inclusion naturally raised a lot of eyebrows. RGG boss Masayoshi Yokoyama's now spoken in more depth about the decision to include Tupac's likeness in a game about the origins of the Tojo Clan.

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Havn is making a smaller, lighter version of the excellent HS 420, with a few convenient upgrades too

Havn didn't do much wrong with the HS 420. It's easy to build into and looks great once the build's done. But it is absolutely huge and heavy. So, at Computex 2026, Havn had an answer for that.

It's called the HS 360 and it is very similar to the HS 420, only smaller. Specifically, it's 19.4% smaller and 29.5% lighter, the company says.

I'm told the panoramic glass, which wraps around the front to the side of the case, required a slight reduction in thickness and a tighter bend radius to match the newly shrunken chassis and cut down on weight.

"I think we could probably claim that it's the tightest bend on any glass panel," Havn's Steven Levitt tells me.

One new feature on the HS 360 is the inclusion of a magnetic glass divider, which sits above a graphics card using the vertical GPU mount. The idea is that cold air coming through the bottom of the case—the case uses a chimney layout with cool air coming up through the bottom—a lot of it was escaping right out the top along the front third of the case. By adding in something to block the air, counter-intuitively, I'm told temperatures are reduced by three degrees.

There are a couple of minor improvements to how fans are mounted in the case, too. People who have used the HS 420 will know what I'm on about, but the fans need to be installed from inside the case, which is a pain once components are installed. The HS 360 has brackets that let them be installed in the rear, and the lower three fans can also be lifted out from both sides for easier access.

The Havn HS 360 at Computex 2026.
Future
The Havn HS 360 at Computex 2026.
Future
The Havn HS 360 at Computex 2026.
Future
The Havn HS 360 at Computex 2026.
Future
The Havn HS 360 at Computex 2026.
Future

The HS 360 also has a really smart solution for back-connect motherboards—those with all the connectors on the rear for a smarter appearance. The tray to the side of the motherboard tray, with the cutouts that a 24-pin motherboard cable would usually run through, flips around, which means a back-connect motherboard can fit here, and there aren't any unnecessary cutouts for a cleaner look. Smart.

All of these upgrades would be great on the larger HS 420, too. So I asked Levitt about that, and he told me they're working on it, but it's something for the future. Perhaps a V2, then.

I'm told the VGPU version of the HS 360 will be around $230. The non-VGPU one will be around $160. These are only tentative prices, but that would put this case a little above the larger HS 420 and BF 360.

Ugens Spilstrøm gennemgår sommerens shows og fælder den endelige dom over 007 First Light

Det har været en hektisk tid i spilbranchen, siden vi sidst fandt vej til jeres ører. Selvom E3 formelt er dødt, er det lykkedes Geoff Keighley at holde liv i sæsonen med sin Summer Game Fest, der på magnetisk vis lader til at suge et væld af forskellige shows til sig. Det er i hvert fald én måde at anskue det på. Hvorom alting er, holdt PlayStation, XBOX og Nintendo alle præsentationer inden for en uges tid, og vi gennemgår naturligvis dem allesammen.

Var det God of War: Laufey, Gears of War: E-day eller Ocarina of Time, der fyrede mest op under os? Hvilke spil kom ud af ingenting? Og hvad står højest på vores liste, når efterårssæsonen buldrer afsted om få måneder?

Vi har naturligvis også en række spådomme, der skal gås efter i sømmene. Der er jo dagmartærte på spil! Og så fælder vi den endelige dom over 007 First Light, som vi alle er færdige med.
I studiet denne uge finder du Lasse Reimer, Ketil Skotte og Magnus Groth-Andersen.

Du kan lytte til episoden herunder, eller finde os på Spotify, Youtube Podcasts, Apple Podcasts og Audible, for nu bare at nævne tre steder. Og når du alligevel er inde og lytte, vil det gøre os ovenud lykkelige, hvis du efterlader en anmeldelse.

Slutteligt vil vi gerne takke Danish Xbox League, Nintendo Danmark Switch + Nextgen, Danske Gamere og PlayStation 5 Danmark for at vi må bruge jeres grupper til at gøre opmærksom på vores lille udsendelse.



17 years ago, one engineer made a very important discovery: If you shout at data centre HDDs, they slow down

HDDs may be a little box of aluminium, copper, and sometimes ceramics, but their most human trait is apparently that they slow down when you scream at them. One engineer discovered that 17 years ago, and I'm not too sure how.

Taking to X, Ben Dicken recently shared this discovery from Brendan Gregg, who is now presumably shouting at HDDs over at OpenAI, where he works. But before getting snapped up by Sam Altman, way back in December 2008 Bryan Cantrill uploaded a video to YouTube eloquently titled "Shouting in the Datacenter".

Gregg showed that simply shouting loud enough could increase latency on a server rack, and he could even point out which area took the brunt of the shout, as their PC flags any disk that takes longer than normal to operate.

If you're wondering why this is the case, shouting loud enough and close enough to the drive causes it to vibrate, and the drive vibrating can cause latency problems. You do need to be quite close to the drive for this to happen, though. Gregg, in the video, cups his hand around it and shouts right next to it. The video itself is in a data centre, and there's a rather loud hum the entire time, which doesn't appear to be causing any latency problems.

There are many physical components in hard drives which would explain why vibration can be such a menace. SSDs, on the other hand, don't have the same weakness. They are not only faster, but also more sturdy as they rely on electrical currents rather than mechanical movements to read and write data.

Hard drives are finicky things. So finicky, in fact, that Janet Jackson's Rhythm Nation was once a form of a cyberattack, because the song contained the same natural resonant frequency of many 5400 rpm laptop hard drives. One could play the song from their machine and crash nearby laptops if they were fitted with the wrong drive. This was such a problem in fact that it plagued laptops between 2005 and 2009.

So don't play Janet Jackson to your '06 laptop and don't scream at your hard drive. Luckily, I do neither of these, so I think I'm in the clear. Just imagine the destructive carnage you could cause on an '08 data centre by screaming Janet Jackson.

Gregg says, "High latency caused by vibration is a real issue. You've seen it. It does exist", to which Cantrill responds, "Just don't let Brendan shout at your discs."

Yeah, that's probably good advice.

In brief

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