Grenadier
Überblick

Analyst says Sony going all-in on digital is like the death of PC dis…

Analyst says Sony going all-in on digital is like the death of PC disc drives: 'Not a single person is complaining about it today'

In case you haven't heard, Sony recently announced that it will stop producing physical game discs come 2028—a move PC Gamer's Wes Fenlon argued continues a trend of consoles turning into little more than worse PCs. But Daniel Ahmad, a videogame market analyst and director of research and insights at Niko Partners, argued in a post on X that we've all done this song and dance before (thanks, Gamesradar).

"[It's] like Apple removing the CD Drive from its laptops starting in 2008," Ahmad said in the post. "There were definitely a high number of complaints at the time, but not a single person is complaining about it today. You couldn't find many people complaining in the early 2010s either."

He does add one apt caveat to this comparison, saying "this time a new laptop will cost $5,000 and my old one with a disc drive works just fine." Ahmad argued that this was an inevitable outcome for Sony: "If not PS6, then PS7." Digital sales of full games have come to make up the overwhelming majority of sales for both Playstation and Xbox, therefore "the truth is that the console ecosystem is nearly entirely digital at this point." esporist.org

But he also points out this isn't just a "market-driven" change, but a "platform-led push by Sony" to squeeze out more money per user⁠—something the company's leadership has said is a major priority moving forward. Sony makes more on a digital game sale on the console's bespoke marketplace (in other words, a closed ecosystem further emphasized by the company's move away from PC ports) than it does on a retail game sale.

As console prices continue to balloon in the wake of the RAMpocalypse, the company is looking for extra ways to "focus on hardcore gamers who are willing to spend more than ever" even if it means alienating players who refuse to make the switch to digital gaming.

As for whether the backlash could change Sony's course, Ahmad isn't sure: "I'd say it's unlikely, but I wouldn't be surprised if they do end up clarifying certain aspects … Regardless of whether we're talking about bringing physical back, or embracing digital, the conversation needs to shift to consumer rights and what a license should enable. Stop Killing Games was one part of it, but gifting, family sharing, refunds, and other aspects are just as important."

I still use an external CD drive on my PC with some frequency, and it's hard to imagine the Playstation 6 coming with an attachable alternative (like the PS5's digital-only version has) now that Sony is leaving physical game discs behind. But this move has also been precipitated by the degradation of physical games' value: We all probably remember the first time we opened a box to only find a download code, or waited a good long while for an install process that was way too big to be a day one patch.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Former Spanish PM accused of racism in remarks about French football team

Political leaders in both countries rebuke Mariano Rajoy after he writes team ‘does not have any French players’

The former Spanish conservative prime minister Mariano Rajoy is facing growing accusations of racism after writing in a World Cup newspaper column that the French national team “does not have any French players”.

Rajoy, who was in office from 2011 to 2018, pondered Spain’s looming semi-final showdown with France in an article for the online newspaper El Debate on Friday.

Continue reading...

Assassin's Creed Black Flag players "didn't like" how Edward "didn't really feel like an assassin" at first, Resynced lead says, but "soon enough it became a classic" anyway

Assassin's Creed Black Flag Resynced is here, but looking back at the OG 2013 game, the remake's creative director thinks that it only "became a classic" once players learned to love protagonist Edward Kenway.

Speaking in the latest issue of Retro Gamer, Paul Fu – who also served as a game designer on the original Black Flag – notes that while there's a lot to love in Ubisoft's pirate adventure, back at launch, not everyone was completely in love with quite how piratey it is. Namely, some felt that "Edward didn't really feel like an assassin."

Fu explains: "People really like the pirate fantasy and the characters, Blackbeard especially. I also remember what they didn't like early on was that Edward didn't really feel like an assassin."

Obviously, this wasn't a sentiment that stuck around forever. "I think people quickly came around in the next few years, and soon enough it became a classic," as Fu says. "I remember being really proud of the Montreal team for having the foresight to make an anti-hero."

He's certainly right about it becoming a classic – there's a reason why we rank it so highly on our list of the best Assassin's Creed games. With that said, it'll probably take a while before we can properly assess whether or not folks think its remake has been able to surpass it.

In our Assassin's Creed Black Flag Resynced review, we gave the remake three and a half stars out of five, praising its pirate atmosphere and excellent voice acting. However, games editor Oscar Taylor-Kent writes: "It splashes between wanting to be faithful, and wanting to make adjustments, not quite able to find an elegant middleground between the two. Combined with bugs and other annoyances, this isn't the bold, confident swing its predecessor was, but still a fun outing."

Assassin's Creed Black Flag Resynced "is on track to be a much-needed hit for Ubisoft," says analyst, selling 5 times the Steam copies Assassin's Creed Shadows did pre-release.

Don Mattrick wollte offenbar ein Auktionshaus im Diablo-III-Stil in Halo 4

Nicht viele Spieler erinnern sich gerne an Don Mattricks Zeit als Xbox-Chef. Er war derjenige, der die Bühne betrat und uns erzählte, dass die Xbox One eher ein Unterhaltungs-All-in-One als ein Spielgerät sein würde. Er versuchte, uns dieses holprige Kinect zu verkaufen, und sagte dann zu den Fans, sie könnten die Xbox 360 weiterspielen, wenn sie nur etwas zum Spielen wollten. Man könnte argumentieren, dass Xbox heute noch von den Mattrick-Tagen erschüttert ist, aber Anfang der 2010er Jahre hatte er einen starken Einfluss auf das grüne Team.

Es war damals eine mutige neue Ära für Gaming, und Mattrick dachte, es ging nur darum, schnell Geld zu verdienen. In einem Thread auf Bluesky erinnerte sich der ehemalige Halo 4 Quest-Designer und Marathon-Entwickler Dan Callan an eine Zeit, in der er Halo 4 für Mattrick demonstrierte, bei der der Manager einen ziemlich kontroversen Vorschlag machte.

https://bsky.app/profile/danjamin.bsky.social/post/3mpym2hlq722d

Mattrick soll gefragt haben, ob jemand Diablo III gespielt habe, als die Demo-Session endete. "Dann schlug er vor, dass wir ihre Idee eines Echtgeld-Auktionshauses für Kampagnen-Mech-Skins kopieren sollten. Und jeder einzelne Mensch um ihn herum reagierte, als wäre das eine bahnbrechende Idee und erkannte gleichzeitig, dass das der dümmste Mist war, den man sich vorstellen kann, seit jeder mit Verstand gesehen hatte, wie heftig das ihnen ins Gesicht geflogen ist", erinnerte sich Callan.

Das Auktionshaus von Diablo III kam nicht gut an, wie sich jeder, der bei der Veröffentlichung des Spiels dabei war, sich erinnern wird. Das entmutigte Mattrick nicht und ließ Callan glauben, "Spielleiter bleiben dumme, distanzierte, geldgierige Idioten."

Xbox tritt nun in ein neues Zeitalter ein, dank CEO Asha Sharma, die den großen Reset-Knopf gedrückt hat. Wir müssen sehen, ob das einen neuen Einnahmeansatz bedeutet und ob er Mattricks alte Wünsche nachahmt.

Going from skull-cracker to safecracker in Dishonored 2

From the archives: This feature was originally published in PC Gamer #302 (UK, March 2017). You can still subscribe to PC Gamer to get new issues of the magazine (in print!) every month.

My playthrough of the first game was more disaster than Dishonored. At the time, I didn’t quite grasp that slitting every throat I met in those early Dunwall levels would send me spiraling toward the dreaded High Chaos ending, never to return.

As the hours rolled on and the increasing swell of rats began to gnaw on Corvo’s bootstraps, I thought that maybe, just maybe, I might be able to redress the balance by going full stealth, stifling the screams of my foes without shuffling them off their mortal coil.

Alas, Arkane’s Chaos system was more severe than I’d anticipated. The rats continued to scoff their way through the mounds of decaying flesh strewn about the city, and poor Emily might as well have been crowned Queen of the Dunwall rodents by the end, her citizens having long since been digested in a million tiny rat stomachs.

No wonder Corvo felt so sluggish when he possessed them—his hosts had been binging on the Great Dunwall Rot-off. Fortunately, Arkane evidently managed to get the exterminators in before the events of Dishonored 2, and I finally got my chance to do things right.

In a fit of madness, I decided to embark on a perfect, no-kill, no-detection run—a tall order for someone whose last attempt at stealth ended up elbowing half of Prague to death in Deus Ex: Mankind Divided.

40 hours later, I finally succeeded, but not without having doused my trigger finger in several vats of anti-itch cream first. Indeed, there were several moments during the Clockwork Mansion mission where I almost gave in.

After five hours of quick-saves and hasty restarts (yes, five), I could have happily shot Kirin Jindosh in the face during our eventual confrontation, but the opportunity to strap him to his own electric chair and reduce him to a babbling idiot felt like better revenge.

The Jindosh Lock

(Image credit: Arkane)

Even the Grand Designs team would struggle to piece his house back together, let alone someone who can’t even spell their own name anymore.

Little did I know that Jindosh would have one last laugh, as just a couple of chapters later I encountered his infamous Jindosh Lock, a sealed door that you can only open by solving a riddle. I could have squeezed some hints out of the local neighbourhood gang lords, but I was determined to solve it peacefully. So I sat there, staring at it. I don’t know how much time passed, but even my monitor got bored waiting, going into sleep mode long before I cracked the combination.

Paper case

Jindosh's fate

It was five hours in the making, but Jindosh got the fate he deserved. (Image credit: Arkane Studios)

Damn you, Jindosh, I thought. This scrambled brainpan isn’t going to get the best of me. So I put my keyboard aside, grabbed a pen and reached for my dusty gaming notebook, something I haven’t touched since scrawling my way through The Witness earlier in the year. I tore out several scraps of paper and made cards for every last variable, shifting them around until, at last, my brain whirred into life.

Admittedly, it was immensely satisfying solving Jindosh’s last remaining masterwork, but it did make me wonder whether I should have been so merciful just a few hours before. I won’t spoil the solution here, but I will say you should definitely start with the alcohol (both literally and figuratively). It helps. A lot.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

In brief

Xbox in der Krise: Ex-PlayStation-Chef Shawn Layden fordert klare Entscheidung zwischen Konsole und Publisher Wenn es darum geht, eine Konsolen-Sparte zum Erfolg zu führen, macht Shawn Layden kaum jemand etwas vor. Er war bei Sony dabei, als der Traum von der PlayStation geboren wurde, und half in den folgenden drei Jahrzehnten dabei, ihn zu verwirklichen und zu prägen. Er begleitete die PlayStation 1, 2,

Former PlayStation boss thinks "we've lost a lot of the variety in games," and we can thank the "rising cost" of new titles for that: "We had so many crazy games on PS1" Shawn Layden says "if every throw of the dice is triple digit millions, then risk tolerance goes to about zero"

‘He just wants to see the best version of us’: Harry Kane accepts Tuchel criticism England head coach scathing after win against NorwayCaptain says comments will keep players on their toesHarry Kane has insisted Thomas Tuchel’s strong criticism of England’s performance after their quarter-final win against Norway in Miami was driven by their failure to bring their excellence from the training ground…

Ryu Hae-ran gewinnt ersten Major-Titel im Playoff Ryu Hae-ran gewinnt die Amundi Evian Championship der LPGA Tour nach einem spannenden Playoff gegen Brooke Henderson und feiert ihren ersten Major-Titel. Die Amundi Evian Championship in Évian-les-Bains wurde erst im Playoff entschieden. Dort setzte sich die Südkoreanerin Ryu Hae-ran gegen die Kanadierin Brooke M. Hen…